No Time to Wait?
One Sleep Dart and the baby falls asleep: tame it right away.
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GAME UPDATE
The fourth skeleton was fished out of the dungeon moat: the Water Skeleton! The toughest of the five, and its Bone Dash heals your allies.
"Fished out of the dungeon moat, it still swings at every raider."
A Water tamon that takes a pet slot and can't be ridden. Here are its stats at each age:
| Age | Health | Attack | Speed | |
![]() | Baby | 200 | 5 | 260 |
![]() | Adult | 350 | 12 | 300 |
![]() | Boss | 750 | 25 | 340 |
![]() | BMB, in the wild | 1,900 | 38 | 320 |
The BMB are the giant skeletons of the dungeons: they don't grow in your team, but they leave babies when they die.
Press the skill and click where your skeleton must go: it vanishes, flies as a skull and slashes everything on its way, then lands and bites everything in front of it.
| Age | Cooldown | Dash | Slash + Bite |
| Baby | 14s | up to 5 tiles | 10 + 10 |
| Adult | 11s | up to 6 tiles | 16 + 16 |
| Boss | 9s | up to 8 tiles | 24 + 24 |
- While it flies, the skeleton takes no damage.
- Each enemy takes the slash and the bite once each.
- In a dungeon, a dash aimed through a wall or into a pit fails: the skeleton stays where it stood.
- The wild adults and BMB use it too... watch out when a skull flies at you!
While its slash goes through them, your Tamer gets +4, +7 or +10 health several times (Baby, Adult, Boss), and your pets get twice as much: +8, +14 or +20. Dash through your team to heal everybody!
Careful: a wild Water Skeleton heals the other monsters it touches... the Liches included!
Its attacks deal double damage to Rock and Fire tamons, and half damage to Water, Plant and Dragon tamons. It takes double damage from Electric and Plant tamons, and only half damage from Water, Fire and Ice tamons.
Bring it against the Fire Lich: double damage dealt, half damage taken! But keep it away from the Plant Lich: double damage taken.
The Water Skeleton only lives in the dungeons: you won't find it in any biome of the map.
- The biggest ones are the BMB. They often sleep... and wake up as soon as a Tamer comes close!
- A BMB leaves 1 baby when it dies, sometimes 2 babies (1 time in 4).
- The Fairy Lich, the final boss of the dungeon, leaves 3 skeleton babies of random types.
- Its tames can also come out of the Darkness Chest and the Pet Chest of the Shop.
Only a sleeping baby can be tamed, and skeletons are stubborn:
the tame chance is 10% per try. A Wolf is 66%, a Dragon 8%.
- A wild baby sleeps for 25 to 50 seconds, then stays awake for 15 to 30 seconds.
- An Appletor increases your chances of taming.
- Each tame gives 100 score. A Wolf gives 15!
- The first tame pays 50 Golden Apples in Challenges, in the Tamodex.
- Tame it 50 times to unlock it as a starting pet, 100 times to bring it twice in your team, 150 times for three.
One Sleep Dart and the baby falls asleep: tame it right away.
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Each skin gives more armor. Reach the Overbreed required in the Tamodex, then unlock the skin with Golden Apples:
| Skin | Unlock | Price | Defense | |
![]() | Skin 1 | Overbreed 1 | 1,000 ![]() | +2% |
![]() | Skin 2 | Overbreed 10 | 2,000 ![]() | +5% |
![]() | Skin 3 | Overbreed 30 | 3,000 ![]() | +10% |
In the dungeons, the wild skeletons wear their armor too, and it protects them much more: a wild skeleton with the skin 1, 2 or 3 takes 20%, 40% or 60% less damage. Look at their helmets before you charge!
- With 750 health, it is the best skeleton to stand in front of your team.
- Its heal also works on the pets of your teammates: they are your allies too!
Its Bone Dash steals life for itself and for its Tamer!
READ ABOUT THE PLANT SKELETON